CheckOnScreen¶
Description¶
Checks if the given entity is on screen based on the given range.
Parameters¶
entity-
The pointer for the entity to check for.
range-
The area in world-space to check if on screen, centered to
entity->position. If set toNULL,entity->updateRangewill be used instead.
Return Value¶
Returns whether the entity is on screen as a bool32.