SfxPlaying¶ Description¶ Checks if the given sound effect is playing in any channels. Parameters¶ sfx The slot of the sound effect. Return Value¶ Returns the result of the check as a bool32. Syntax¶ CC++ RSDK.SfxPlaying(uint16 sfx); SoundFX.IsPlaying(); Example¶ CC++ bool32 isPlaying = RSDK.SfxPlaying(MyObject->mySfx); bool32 isPlaying = sVars->mySfx.IsPlaying();