EditorDraw¶ Description¶ Similar to Draw(), though only called when the object class is loaded in via an editor (such as RetroED). Used to draw sprites in the editor, called once per frame, per entity. Parameters¶ None. Syntax¶ CC++ void EditorDraw(); void EditorDraw(); Examples¶ CC++ void MyObject_EditorDraw() { } void MyObject::EditorDraw() { }