SetAchievement (RSDKv4)¶
Description¶
Sets the status of the given achievement.
Note
This function has no effect if trial mode or debug mode are enabled.
Parameters¶
id
-
The index value of the achievement.
status
-
The status (progress) to set the achievement to, with a range of 0 to 100. If the status is 100, the achievement is considered achieved and will be awarded to the player.
Return Value¶
None.
Syntax¶
Example¶
Sonic 1 Achievement IDs¶
ID | Achievement |
---|---|
0 | Ramp Ring Acrobatics |
1 | Blast Processing |
2 | Secret of Marble Zone |
3 | Block Buster |
4 | Ring King |
5 | Secret of Labyrinth Zone |
6 | Flawless Pursuit |
7 | Bombs Away |
8 | Hidden Transporter |
9 | Chaos Connoisseur |
10 | One For the Road |
11 | Beat The Clock |
Sonic 2 Achievement IDs¶
ID | Achievement |
---|---|
0 | Quick Run |
1 | 100% Chemical Free |
2 | Early Bird Special |
3 | Superstar |
4 | Hit it Big |
5 | Bop Non-stop |
6 | Perfectionist |
7 | A Secret Revealed |
8 | Head 2 Head |
9 | Metropolis Master |
10 | Scrambled Egg |
11 | Beat The Clock |