DrawSpriteFX (RSDKv3)¶
Description¶
Draws Frame
at a specified X and Y position with visual effects.
Parameters¶
Frame
-
The ID of the SpriteFrame to draw.
DrawFXFlag
-
The visual effect to apply.
XPos
-
The position of the sprite on the horizontal axis in world-space.
YPos
-
The position of the sprite on the vertical axis in world-space.
Return Value¶
None.
Syntax¶
Example¶
drawFXFlag Effects¶
Effect | Description |
---|---|
FX_SCALE |
Allows the scaling of the sprite via object.scale . |
FX_ROTATE |
Allows the rotation of the sprite via object.rotation . |
FX_ROTOZOOM |
Allows both scaling via object.scale and rotation via object.rotation . |
FX_INK |
Allows using transparency based on object.inkEffect . |
FX_TINT |
Tints the sprite to grayscale if object.inkEffect is set to INK_ALPHA , otherwise it acts like FX_SCALE . |
FX_FLIP |
Flips the sprite depending on object.direction . |
Note
FX_TINT
does not have an alias set by default. Its numeric ID is 4
.
Ink Effects¶
ID | Ink Effect | Description |
---|---|---|
0 | INK_NONE |
No effect. |
1 | INK_BLEND |
50% transparency. |
2 | INK_ALPHA |
Transparency based on object.alpha , with a range of 0-255, 255 being no transparency. |
3 | INK_ADD |
Additive blending. |
4 | INK_SUB |
Subtractive blending. |