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NOTIFY_DEBUGPRINT

Description

Has no effect in-game, but would have likely printed the given values to the console in debug builds of Sonic Origins.

Parameters

value1, value2, value3

The values to (supposedly) print.

Return Value

None.

Syntax

game.callbackParam0 = value1
game.callbackParam1 = value2
game.callbackParam2 = value3
EngineCallback(NOTIFY_DEBUGPRINT)

CallNativeFunction2(NotifyCallback, NOTIFY_DEBUGPRINT, int value1)
CallNativeFunction4(NotifyCallback, NOTIFY_DEBUGPRINT, int value1, int value2, int value3)

NotifyCallback(NOTIFY_DEBUGPRINT, int32 value1, int32 value2, int32 value3);

Examples

game.callbackParam0 = 100
game.callbackParam1 = Object.PropertyValue
game.callbackParam2 = Object.Timer
EngineCallback(NOTIFY_DEBUGPRINT)

CallNativeFunction2(NotifyCallback, NOTIFY_DEBUGPRINT, object.state)
CallNativeFunction4(NotifyCallback, NOTIFY_DEBUGPRINT, 100, object.propertyValue, object.timer)

NotifyCallback(NOTIFY_DEBUGPRINT, 100, this->type, this->timer);