NOTIFY_DEBUGPRINT¶ Description¶ Has no effect in-game, but would have likely printed the given values to the console in debug builds of Sonic Origins. Parameters¶ value1, value2, value3 The values to (supposedly) print. Return Value¶ None. Syntax¶ v3v4v5 game.callbackParam0 = value1 game.callbackParam1 = value2 game.callbackParam2 = value3 EngineCallback(NOTIFY_DEBUGPRINT) CallNativeFunction2(NotifyCallback, NOTIFY_DEBUGPRINT, int value1) CallNativeFunction4(NotifyCallback, NOTIFY_DEBUGPRINT, int value1, int value2, int value3) NotifyCallback(NOTIFY_DEBUGPRINT, int32 value1, int32 value2, int32 value3); Examples¶ v3v4v5 game.callbackParam0 = 100 game.callbackParam1 = Object.PropertyValue game.callbackParam2 = Object.Timer EngineCallback(NOTIFY_DEBUGPRINT) CallNativeFunction2(NotifyCallback, NOTIFY_DEBUGPRINT, object.state) CallNativeFunction4(NotifyCallback, NOTIFY_DEBUGPRINT, 100, object.propertyValue, object.timer) NotifyCallback(NOTIFY_DEBUGPRINT, 100, this->type, this->timer);