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NOTIFY_CHARACTER_SELECT

Description

Opens Sonic Origins's character select menu, then sets callbackResult and continueFlag when the menu is closed.

Parameters

skipMenu

If true, skips the character select and automatically loads the save slot for the current character.

Return Value

If the menu is backed out of without selecting a save slot, game.callbackResult is set to 0; otherwise, it's set to 1. If the selected save slot is an existing save, game.continueFlag is set to true.

If the menu is backed out of without selecting a save slot, game.callbackResult is set to 0; otherwise, it's set to 1. If the selected save slot is an existing save, game.continueFlag is set to true.

If the menu is backed out of without selecting a save slot, globals->callbackResult is set to 0; otherwise, it's set to 1. If the selected save slot is an existing save, globals->continueFlag is set to true.

Syntax

game.callbackParam0 = skipMenu
EngineCallback(NOTIFY_CHARACTER_SELECT)
CallNativeFunction2(NotifyCallback, NOTIFY_CHARACTER_SELECT, int skipMenu)
NotifyCallback(NOTIFY_CHARACTER_SELECT, int32 skipMenu, NULL, NULL);

Example

game.callbackParam0 = false
EngineCallback(NOTIFY_CHARACTER_SELECT)
CallNativeFunction2(NotifyCallback, NOTIFY_CHARACTER_SELECT, false)
NotifyCallback(NOTIFY_CHARACTER_SELECT, false, NULL, NULL);