Sonic Origins Audio¶
Rather than storing or playing audio in the Retro Engine, Sonic Origins uses CRIWARE middleware to play music and sound effects. To achieve this, RSDK communicates with Hedgehog Engine 2 by passing the filename of the audio file attempting to be played to the game's Reflections parameters, stored in the retro_rfl_param.rfl
file in raw/rfl/rfl_resident.pac
. From there, HE2 plays the audio file associated with the given filename, if one exists.
This page contains tables listing all of the audio files in Sonic Origins' ACB/AWB audio packs, as well as their associated RSDK filenames in the RFL parameters.
Note
Entries with a blank RSDK filename are unused or only used in the Museum.
Note
The file extensions in the RSDK filenames for sound effects are not present in the actual Reflections parameters. They have been added in this page for the sake of clarity.
Sonic 1 Music (STH1_music.awb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | 88_1up | Global/1Up.wav1 |
1 | 8A_TitleScreen | Titlescreen.ogg |
2 | 8B_Ending | Ending.ogg |
3 | 8E_ActComplete | ActComplete.ogg |
4 | 8F_GameOver | GameOver.ogg |
5 | 90_Continue | Continue.ogg |
6 | 91_Credits | Credits.ogg |
7 | 81_z1_GreenHill | GreenHill.ogg |
8 | 82_z4_Labyrinth | Labyrinth.ogg |
9 | 83_z2_Marble | Marble.ogg |
10 | 84_z5_StarLight | Starlight.ogg |
11 | 85_z3_SpringYard | SpringYard.ogg |
12 | 86_z6_ScrapBrain | ScrapBrain.ogg |
13 | 87_Invincibility | Invincibility.ogg |
14 | 89_SpecialStage | Specialstage.ogg |
15 | 8C_Boss | Boss.ogg |
16 | 8D_Final | Final.ogg |
17 | 92_Drowning | Drowning.ogg |
18 | 93_ChaosEmerald | Stage/Emerald.wav2 |
Fast Music¶
All fast (Speed Shoes) music plays the original music at 1.2x speed.
CRIWARE Audio Name | RSDK Filename |
---|---|
81_z1_GreenHill | GreenHill_F.ogg |
82_z4_Labyrinth | Labyrinth_F.ogg |
83_z2_Marble | Marble_F.ogg |
84_z5_StarLight | Starlight_F.ogg |
85_z3_SpringYard | SpringYard_F.ogg |
86_z6_ScrapBrain | ScrapBrain_F.ogg |
87_Invincibility | Invincibility_F.ogg |
Unused Entries¶
These entries exist in the RFL parameters but are duplicates of others or have no associated audio in the audio packs.
CRIWARE Audio Name | RSDK Filename |
---|---|
_BGM_MainMenu.ogg | MainMenu.ogg |
_BGM_MenuIntro.ogg | MenuIntro.ogg |
89_SpecialStage | SpecialStage.ogg |
Sonic CD Music (SCD_music.awb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | DA03_R1A_J | JP/R1A.ogg |
1 | DA04_R1C_J | JP/R1C.ogg |
2 | DA05_R1D_J | JP/R1D.ogg |
3 | DA06_R3A_J | JP/R3A.ogg |
4 | DA07_R3C_J | JP/R3C.ogg |
5 | DA08_R3D_J | JP/R3D.ogg |
6 | DA09_R4A_J | JP/R4A.ogg |
7 | DA10_R4C_J | JP/R4C.ogg |
8 | DA11_R4D_J | JP/R4D.ogg |
9 | DA12_R5A_J | JP/R5A.ogg |
10 | DA13_R5C_J | JP/R5C.ogg |
11 | DA14_R5D_J | JP/R5D.ogg |
12 | DA15_R6A_J | JP/R6A.ogg |
13 | DA16_R6C_J | JP/R6C.ogg |
14 | DA17_R6D_J | JP/R6D.ogg |
15 | DA18_R7A_J | JP/R7A.ogg |
16 | DA19_R7C_J | JP/R7C.ogg |
17 | DA20_R7D_J | JP/R7D.ogg |
18 | DA21_R8A_J | JP/R8A.ogg |
19 | DA22_R8C_J | JP/R8C.ogg |
20 | DA23_R8D_J | JP/R8D.ogg |
21 | DA24_Boss_J | JP/Boss.ogg |
22 | DA25_FinalBoss_J | JP/FinalBoss.ogg |
23 | DA32_SpecialStage_J | JP/SpecialStage.ogg |
24 | DA33_DAGarden_J | JP/DAGarden.ogg |
25 | PCM10_R1B | R1B.ogg |
26 | PCM11_R3B | R3B.ogg |
27 | PCM12_R4B | R4B.ogg |
28 | PCM13_R5B | R5B.ogg |
29 | PCM14_R6B | R6B.ogg |
30 | PCM15_R7B | R7B.ogg |
31 | PCM16_R8B | R8B.ogg |
32 | DA03_R1A_E | US/R1A.ogg |
33 | DA04_R1C_E | US/R1C.ogg |
34 | DA05_R1D_E | US/R1D.ogg |
35 | DA06_R3A_E | US/R3A.ogg |
36 | DA07_R3C_E | US/R3C.ogg |
37 | DA08_R3D_E | US/R3D.ogg |
38 | DA09_R4A_E | US/R4A.ogg |
39 | DA10_R4C_E | US/R4C.ogg |
40 | DA11_R4D_E | US/R4D.ogg |
41 | DA12_R5A_E | US/R5A.ogg |
42 | DA13_R5C_E | US/R5C.ogg |
43 | DA14_R5D_E | US/R5D.ogg |
44 | DA15_R6A_E | US/R6A.ogg |
45 | DA16_R6C_E | US/R6C.ogg |
46 | DA17_R6D_E | US/R6D.ogg |
47 | DA18_R7A_E | US/R7A.ogg |
48 | DA19_R7C_E | US/R7C.ogg |
49 | DA20_R7D_E | US/R7D.ogg |
50 | DA21_R8A_E | US/R8A.ogg |
51 | DA22_R8C_E | US/R8C.ogg |
52 | DA23_R8D_E | US/R8D.ogg |
53 | DA24_Boss_E | US/Boss.ogg |
54 | DA25_FinalBoss_E | US/FinalBoss.ogg |
55 | DA32_SpecialStage_E | US/SpecialStage.ogg |
56 | DA26_TitleScreen_J | JP/TitleScreen.ogg |
57 | DA27_TitleScreen_J | |
58 | DA28_ZoneComplete_J | JP/ZoneComplete.ogg |
59 | DA29_SpeedShoes_J | JP/SpeedShoes.ogg |
60 | DA30_Invincibility_J | JP/Invincibility.ogg |
61 | DA31_GameOver_J | JP/GameOver.ogg |
62 | DA26_TitleScreen_E DA27_TitleScreen_E |
US/TitleScreen.ogg |
63 | DA28_ZoneComplete_E | US/ZoneComplete.ogg |
64 | DA29_SpeedShoes_E | US/SpeedShoes.ogg |
65 | DA30_Invincibility_E | US/Invincibility.ogg |
66 | DA31_GameOver_E | US/GameOver.ogg |
67 | DA33_DAGarden_E | US/DAGarden.ogg |
68 | SCD_MOV1_Opening_E | |
69 | SCD_MOV2_Ending_E | |
70 | SCD_MOV2_Ending | |
71 | SCD_MOV1_Opening | |
72 | RSDK_SCD_J---TimeAttack | JP/TimeAttack.ogg |
Sonic 2 Music (STH2_music.awb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | 02_EmeraldHill | EmeraldHill.ogg |
1 | 03_MysticCave2 | MysticCave2.ogg |
2 | 04_OilOcean | OilOcean.ogg |
3 | 05_Metropolis | Metropolis.ogg |
4 | 06_HillTop | HillTop.ogg |
5 | 07_AquaticRuin | AquaticRuin.ogg |
6 | 08_CasinoNight2 | CasinoNight2.ogg |
7 | 09_CasinoNight | CasinoNight.ogg |
8 | 0A_DeathEgg | DeathEgg.ogg |
9 | 0B_MysticCave | MysticCave.ogg |
10 | 0C_EmeraldHill2 | EmeraldHill2.ogg |
11 | 0D_SkyChase | SkyChase.ogg |
12 | 0E_ChemicalPlant | ChemicalPlant.ogg |
13 | 0F_WingFortress | WingFortress.ogg |
14 | 11_Options | Options.ogg |
15 | 12_SpecialStage | SpecialStage.ogg |
16 | 13_Boss | Boss.ogg |
17 | 14_FinalBoss | FinalBoss.ogg |
18 | 16_Super | Super.ogg |
19 | 17_Invincibility | Invincibility.ogg |
20 | 01_Results | Results.ogg |
21 | 10_Extra | Extra.ogg |
22 | 15_Ending | Ending.ogg |
23 | 19_TitleScreen | Titlescreen.ogg |
24 | 1A_ActComplete | ActComplete.ogg |
25 | 1B_GameOver | GameOver.ogg |
26 | 1C_Continue | Continue.ogg |
27 | 1E_Credits | Credits.ogg |
Note
Sonic 2 shares its 1-UP, Drowning, and Chaos Emerald jingles with Sonic 1, as the songs stored in STH1_music.awb
are played in both games.
Fast Music¶
All fast (Speed Shoes) music plays the original music at 1.2x speed.
CRIWARE Audio Name | RSDK Filename |
---|---|
02_EmeraldHill | EmeraldHill_F.ogg |
03_MysticCave2 | MysticCave2_F.ogg |
04_OilOcean | OilOcean_F.ogg |
05_Metropolis | Metropolis_F.ogg |
06_HillTop | HillTop_F.ogg |
07_AquaticRuin | AquaticRuin_F.ogg |
08_CasinoNight2 | CasinoNight2_F.ogg |
09_CasinoNight | CasinoNight_F.ogg |
0A_DeathEgg | DeathEgg_F.ogg |
0B_MysticCave | MysticCave_F.ogg |
0C_EmeraldHill2 | EmeraldHill2_F.ogg |
0E_ChemicalPlant | ChemicalPlant_F.ogg |
0F_WingFortress | WingFortress_F.ogg |
17_Invincibility | Invincibility_F.ogg |
Unused Entries¶
These entries exist in the RFL parameters but are duplicates of others or have no associated audio in the audio packs.
CRIWARE Audio Name | RSDK Filename |
---|---|
_BGM_MainMenu | MainMenu.ogg |
_BGM_MenuIntro | MenuIntro.ogg |
19_TitleScreen | TitleScreen.ogg |
Sonic 3 & Knuckles Music (Music03_S3K.awb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | 3K2B_Chaos_Emerald | |
1 | 3K01_Angel_Island1 | 3K/AngelIsland1.ogg |
2 | 3K02_Angel_Island2 | 3K/AngelIsland2.ogg |
3 | 3K03_Hydro_City1 | 3K/Hydrocity1.ogg |
4 | 3K04_Hydro_City2 | 3K/Hydrocity2.ogg |
5 | 3K05_Marble_Garden1 | 3K/MarbleGarden1.ogg |
6 | 3K06_Marble_Garden2 | 3K/MarbleGarden2.ogg |
7 | 3K09_Flying_Battery1 | 3K/FlyingBattery1.ogg |
8 | 3K0A_Flying_Battery2 | 3K/FlyingBattery2.ogg |
9 | 3K0F_Mushroom_Hill1 | 3K/MushroomHill1.ogg |
10 | 3K10_Mushroom_Hill2 | 3K/MushroomHill2.ogg |
11 | 3K11_Sandopolis1 | 3K/Sandopolis1.ogg |
12 | 3K12_Sandopolis2 | 3K/Sandopolis2.ogg |
13 | 3K13_Lava_Reef | 3K/LavaReef1.ogg |
14 | 3K14_Hidden_Palace | 3K/LavaReef2.ogg |
15 | 3K15_Sky_Sanctuary | 3K/SkySanctuary.ogg |
16 | 3K16_Death_Egg1 | 3K/DeathEgg1.ogg |
17 | 3K17_Death_Egg2 | 3K/DeathEgg2.ogg |
18 | 3K18_Boss1 | 3K/MiniBossK.ogg |
19 | 3K19_Boss2 | 3K/Boss.ogg |
20 | 3K1A_Last_Boss | 3K/Doomsday.ogg 3K/TheDoomsday.ogg |
21 | 3K1B_Bonus_Stage_Glowing_Spheres | 3K/SphereBonus.ogg |
22 | 3K1C_Special_Stage | 3K/SpecialStage.ogg |
23 | 3K1D_Bonus_Stage_Slot_Machine | 3K/SlotBonus.ogg |
24 | 3K1E_Bonus_Stage_Gumball_Machine | 3K/GachaBonus.ogg |
25 | 3K20_2Pvs_Azure_Lake | 3K/AzureLake.ogg |
26 | 3K21_2Pvs_Balloon_Park | 3K/BalloonPark.ogg |
27 | 3K22_2Pvs_Desert_Palace | 3K/DesertPalace.ogg |
28 | 3K23_2Pvs_Chrome_Gadget | 3K/ChromeGadget.ogg |
29 | 3K24_2Pvs_Endless_Mine | 3K/EndlessMine.ogg |
30 | 3K27_Game_Over | 3K/GameOver.ogg |
31 | 3K28_Continue | 3K/Continue.ogg |
32 | 3K29_Stage_Clear | 3K/ActClear.ogg |
33 | 3K2F_Menu_Data_Select | 3K/Options.ogg |
34 | 3K31_Timer | 3K/Drowning.ogg |
35 | 3KF0_Title_STH3 | 3K/TitleScreen3.ogg |
36 | 3KF1_1up_STH3 | 3K/Medallion.ogg |
37 | 3KF2_Invincible_STH3 | 3K/Invincibility3.ogg |
38 | 3KF3_All_Clear_STH3 | |
39 | 3KF7_Blue_Spheres | 3K/Results.ogg |
40 | 3K1F-31_Knuckles_SK | 3K/Knuckles3.ogg 3K/KnucklesK.ogg |
41 | 3K25_Title_SK | 3K/TitleScreenK.ogg |
42 | 3K2A_1up_SK | 3K/1Up3.ogg |
43 | 3K2C_Invincible_SK | 3K/InvincibilityK.ogg |
44 | 3K30_Final_Eggman | 3K/FinalBoss.ogg |
45 | 3K32_All_Clear_SK | 3K/Victory.ogg |
46 | 3K26_Credits_SK | 3K/Credits.ogg |
47 | 3KF4_New_Super_Sonic | 3K/Super.ogg |
48 | 3K07_Carnival_Night1 | 3K/CarnivalNight1.ogg |
49 | 3K08_Carnival_Night2 | 3K/CarnivalNight2.ogg |
50 | 3K0B_Ice_Cap1 | 3K/IceCap1.ogg |
51 | 3K0C_Ice_Cap2 | 3K/IceCap2.ogg |
52 | 3K0D_Launch_Base1 | 3K/LaunchBase1.ogg |
53 | 3K0E_Launch_Base2 | 3K/LaunchBase2.ogg |
54 | 3K2D_2Pvs_Menu_SK | 3K/Competition.ogg |
55 | 3KF5_Unused_Song | 3K/Perfect.ogg |
56 | 3KF6_Unused_Ending | 3K/Ending.ogg |
57 | RSDK-3---Medallion | 3K/Medallion.ogg |
Fast Music¶
All fast (Speed Shoes) music plays the original music at 1.2x speed.
CRIWARE Audio Name | RSDK Filename |
---|---|
3K01_Angel_Island1 | 3K/F/AngelIsland1.ogg |
3K02_Angel_Island2 | 3K/F/AngelIsland2.ogg |
3K03_Hydro_City1 | 3K/F/Hydrocity1.ogg |
3K04_Hydro_City2 | 3K/F/Hydrocity2.ogg |
3K05_Marble_Garden1 | 3K/F/MarbleGarden1.ogg |
3K06_Marble_Garden2 | 3K/F/MarbleGarden2.ogg |
3K09_Flying_Battery1 | 3K/F/FlyingBattery1.ogg |
3K0A_Flying_Battery2 | 3K/F/FlyingBattery2.ogg |
3K0F_Mushroom_Hill1 | 3K/F/MushroomHill1.ogg |
3K10_Mushroom_Hill2 | 3K/F/MushroomHill2.ogg |
3K11_Sandopolis1 | 3K/F/Sandopolis1.ogg |
3K12_Sandopolis2 | 3K/F/Sandopolis2.ogg |
3K13_Lava_Reef | 3K/F/LavaReef1.ogg |
3K14_Hidden_Palace | 3K/F/LavaReef2.ogg |
3K15_Sky_Sanctuary | 3K/F/SkySanctuary.ogg |
3K16_Death_Egg1 | 3K/F/DeathEgg1.ogg |
3K17_Death_Egg2 | 3K/F/DeathEgg2.ogg |
3K18_Boss1 | 3K/F/Miniboss.ogg 3K/F/MiniBossK.ogg |
3K19_Boss2 | 3K/F/Boss.ogg |
3K1A_Last_Boss | 3K/F/Doomsday.ogg |
3K20_2Pvs_Azure_Lake | 3K/F/AzureLake.ogg |
3K21_2Pvs_Balloon_Park | 3K/F/BalloonPark.ogg |
3K22_2Pvs_Desert_Palace | 3K/F/DesertPalace.ogg |
3K23_2Pvs_Chrome_Gadget | 3K/F/ChromeGadget.ogg |
3K24_2Pvs_Endless_Mine | 3K/F/EndlessMine.ogg |
3KF2_Invincible_STH3 | 3K/F/Invincibility3.ogg |
3K1F-31_Knuckles_SK | 3K/F/Knuckles3.ogg 3K/F/KnucklesK.ogg |
3K2C_Invincible_SK | 3K/F/InvincibilityK.ogg |
3K30_Final_Eggman | 3K/F/FinalBoss.ogg |
3K07_Carnival_Night1 | 3K/F/CarnivalNight1.ogg |
3K08_Carnival_Night2 | 3K/F/CarnivalNight2.ogg |
3K0B_Ice_Cap1 | 3K/F/IceCap1.ogg |
3K0C_Ice_Cap2 | 3K/F/IceCap2.ogg |
3K0D_Launch_Base1 | 3K/F/LaunchBase1.ogg |
3K0E_Launch_Base2 | 3K/F/LaunchBase2.ogg |
Special Stage Speed-Up Music¶
CRIWARE Audio Name | RSDK Filename | Speed |
---|---|---|
3K1C_Special_Stage | 3K/SpecialStageS0.ogg | 1.05x |
3K1C_Special_Stage | 3K/SpecialStageS1.ogg | 1.1x |
3K1C_Special_Stage | 3K/SpecialStageS2.ogg | 1.15x |
3K1C_Special_Stage | 3K/SpecialStageS3.ogg | 1.2x |
Unused Entries¶
These entries exist in the RFL parameters but use RSDK filenames not used in Sonic 3 & Knuckles and/or have no associated audio in the audio packs.
CRIWARE Audio Name | RSDK Filename |
---|---|
3K07_Carnival_Night1 | 3K/CarnivalNight1_Old1.ogg |
3K08_Carnival_Night2 | 3K/CarnivalNight2_Old1.ogg |
3K0B_Ice_Cap1 | 3K/IceCap1_Old1.ogg |
3K0C_Ice_Cap2 | 3K/IceCap2_Old1.ogg |
3K0D_Launch_Base1 | 3K/LaunchBase1_Old345426.ogg |
3K0E_Launch_Base2 | 3K/LaunchBase2_Old345426.ogg |
3K2D_2Pvs_Menu_SK | 3K/Competition_Old1.ogg |
_BGM_Ending_Old107893.ogg | 3K/Ending_Old107893.ogg |
_BGM_Perfect_Old1.ogg | 3K/Perfect_Old1.ogg |
3KF4_New_Super_Sonic | 3K/Hyper.ogg |
3K18_Boss1 | 3K/Miniboss.ogg |
3K18_Boss1 | 3K/F/Miniboss.ogg |
_BGM_MiniBoss3.ogg | 3K/MiniBoss3.ogg |
3K19_Boss2 | 3K/StageBoss.ogg |
3K19_Boss2 | 3K/F/StageBoss.ogg |
3K1A_Last_Boss | 3K/F/TheDoomsday.ogg |
Dummy | xxxxx |
Common SFX (HITE_sfx.acb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
7 | SFX_07_SEGA | Stage/Sega.wav |
Note
Sonic 3 & Knuckles uses its own SEGA sound effect (RSDK-3-Stage---Sega
) instead of this global one.
Unused Entries¶
These entries exist in the RFL parameters for each game but use RSDK filenames not used in them.
CRIWARE Audio Name | RSDK Filename |
---|---|
SFX_01_cursor_move | Global/xxxxx.wav |
SFX_02_ok | Global/xxxxx.wav |
SFX_03_cancel | Global/xxxxx.wav |
SFX_04_coin | Global/xxxxx.wav |
SFX_05_pause | Global/xxxxx.wav |
SFX_06_mirror | Global/xxxxx.wav |
SFX_07_SEGA | Global/xxxxx.wav |
SFX_08_aim | Global/xxxxx.wav |
SFX_09_map | Global/xxxxx.wav |
SFX_10_menu | Global/xxxxx.wav |
SFX_11_island_move | Global/xxxxx.wav |
Sonic 1 SFX (STH1_sfx.acb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | SFX_A0_Jump | Global/Jump.wav |
1 | SFX_A1_LampPost | Global/LampPost.wav |
2 | SFX_A2 | |
3 | SFX_A3_BubbleBounce | |
4 | SFX_A4_Skidding | Global/Skidding.wav |
5 | SFX_A5 | |
6 | SFX_A6_Spike | Global/Spike.wav |
7 | SFX_A7_PushBlock | Stage/PushBlock.wav |
8 | SFX_A8_Exit_SS | Stage/Exit_SS.wav |
9 | SFX_AB | |
10 | SFX_AC_BossHit | Stage/BossHit.wav |
11 | SFX_AD_Breathing | Stage/Breathing.wav |
12 | SFX_AE_SmallFireball | Stage/SmallFireball.wav |
13 | SFX_AF_BlueShield | Global/BlueShield.wav |
14 | SFX_B0_Buzzsaw | Stage/Buzzsaw.wav |
15 | SFX_B1_ElectricArc | Stage/ElectricArc.wav |
16 | SFX_B2_Drowning | Stage/Drowning.wav |
17 | SFX_B3_FlameThrower | Stage/FlameThrower.wav |
18 | SFX_B4_Bumper | Stage/Bumper.wav |
19 | SFX_B5_Ring SFX_CE_Ring |
Global/Ring.wav |
20 | SFX_B6_SpikesMove | Global/SpikesMove.wav |
21 | SFX_B7_LargeWall | Stage/LargeWall.wav |
22 | SFX_B8 | |
23 | SFX_B9_LedgeBreak2 | Stage/LedgeBreak2.wav |
24 | SFX_BA_GemBlockSS | Stage/GemBlockSS.wav |
25 | SFX_BB_FlappingDoor | Stage/FlappingDoor.wav |
26 | SFX_BC_Release | Global/Release.wav |
27 | SFX_BD_Crusher | Stage/Crusher.wav |
28 | SFX_BE_Rolling | Global/Rolling.wav |
29 | SFX_BF_Continue | Stage/Continue.wav |
30 | SFX_C0_BatbrainFly | Stage/BatbrainFly.wav |
31 | SFX_C2_DrownAlert | Stage/DrownAlert.wav |
32 | SFX_C3_SpecialRing | Global/SpecialRing.wav |
33 | SFX_C4_Explosion | Global/Explosion.wav |
34 | SFX_C5_ScoreTotal | Global/ScoreTotal.wav |
35 | SFX_C6_LoseRings | Global/LoseRings.wav |
36 | SFX_C7_ChainPull | Stage/ChainPull.wav |
37 | SFX_C8_FireBurn | Stage/FireBurn.wav |
38 | SFX_C9_BonusPoints | Global/BonusPoints.wav |
39 | SFX_CA_SpecialWarp | Global/SpecialWarp.wav |
40 | SFX_CB_BlockBreak | Stage/BlockBreak.wav |
41 | SFX_CC_Spring | Global/Spring.wav |
42 | SFX_CD_ScoreAdd | Global/ScoreAdd.wav |
43 | SFX_B5_Ring SFX_CE_Ring |
Global/Ring.wav |
44 | SFX_CF_SignPost | Global/SignPost.wav |
45 | SFX_D0 | |
46 | SFX_A9_RotateSS | Stage/RotateSS.wav |
47 | SFX_AA_WaterSplash | Stage/WaterSplash.wav |
48 | SFX_C1_Destroy | Global/Destroy.wav |
49 | RSDK-1---LedgeBreak | Stage/LedgeBreak.wav |
50 | RSDK-1---ButtonPress | Stage/ButtonPress.wav |
51 | RSDK-1---Transform | Global/Transform.wav |
52 | RSDK-1---Charge | Global/Charge.wav |
53 | RSDK-1---Hurt | Global/Hurt.wav |
54 | S011_S3E_FireShield | Global/FireShield.wav |
55 | S012_S3F_BubbleShield | Global/BubbleShield.wav |
56 | S014_S41_LightningShield | Global/LightningShield.wav |
57 | S015_S42_InstaShield | Global/InstaShield.wav |
58 | S016_S43_FireDash | Global/FireDash.wav |
59 | S017_S44_BubbleBounce | Global/BubbleBounce.wav |
60 | S018_S45_LightningJump | Global/LightningJump.wav |
61 | RSDK-1---Catch | Global/Catch.wav |
62 | RSDK-1---Landing | Global/Landing.wav |
62 | RSDK-1---Event | Global/Event.wav |
63 | RSDK-1---Sliding | Global/Sliding.wav |
64 | RSDK-1---Flying | Global/Flying.wav |
65 | RSDK-1---Tired | Global/Tired.wav |
66 | SFX_Plus_AM1_Hammer-Jump | Global/HammerJump.wav |
67 | SFX_Plus_AM2_Hammer-Attack | Global/HammerDash.wav |
68 | SFX_Plus_AM3_Hammer-Hit | Global/HammerHit.wav |
69 | SFX_Add00_DropDash | Global/DropDash.wav |
70 | RSDK-1---BackButton | Global/BackButton.wav |
71 | RSDK-1---MenuButton | Global/MenuButton.wav |
72 | RSDK-1---Resume | Global/Resume.wav |
73 | RSDK-1---Select | Global/Select.wav |
74 | RSDK-1---Waterfall | Stage/Waterfall.wav |
75 | RSDK-1---Waterfall2 | Stage/Waterfall2.wav |
Sonic CD SFX (SCD_sfx.acb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | SFX_Plus_KN3_Grab | Global/Grab.wav |
1 | SFX_Plus_KN2_Land | Global/GlideDropLand.wav |
2 | RSDK-CD---Event | Stage/Event.wav |
3 | SFX_Plus_KN1_Slide | Global/Slide.wav |
4 | RSDK-CD---Flying | Global/Flying.wav |
5 | RSDK-CD---Tired | Global/Tired.wav |
6 | SFX_SCD_F59_BombCarrier | Stage/BombCarrier.wav |
7 | SFX_SCD_F00_Skidding | Global/Skidding.wav |
8 | SFX_SCD_F01_Release | Global/Release.wav |
9 | SFX_SCD_F02_Jump | Global/Jump.wav |
10 | SFX_SCD_F03_Hurt | Global/Hurt.wav |
11 | SFX_SCD_F04_LoseRings | Global/LoseRings.wav |
12 | SFX_SCD_F05_Ring SFX_SCD_F24_Ring SFX_SCD_F25_Ring |
Global/Ring.wav |
13 | SFX_SCD_F05_Ring SFX_SCD_F24_Ring SFX_SCD_F25_Ring |
Global/Ring.wav |
14 | SFX_SCD_F06_Destroy | Global/Destroy.wav |
15 | SFX_SCD_F07_BlueShield | Global/BlueShield.wav |
16 | SFX_SCD_F08_Spring | Global/Spring.wav |
17 | SFX_SCD_F09 | |
18 | SFX_SCD_F10_ScoreTotal | Global/ScoreTotal.wav |
19 | SFX_SCD_F11_Charge | Global/Charge.wav |
20 | SFX_SCD_F12_Charge | |
21 | SFX_SCD_F13_SignPost | Global/SignPost.wav |
22 | SFX_SCD_F14_Explosion | Global/Explosion.wav |
23 | SFX_SCD_F15_ChuteExit | Stage/ChuteExit.wav |
24 | SFX_SCD_F16_Shot | Stage/Shot.wav |
25 | SFX_SCD_F17 | |
26 | SFX_SCD_F18_WaterSplash | Stage/WaterSplash.wav |
27 | SFX_SCD_F19_Crumble | Stage/Crumble.wav |
28 | SFX_SCD_F20_Door | Stage/Door.wav |
29 | SFX_SCD_F21 | |
29 | SFX_SCD_F22 | |
30 | SFX_SCD_F23_Jab | Stage/Jab.wav |
31 | SFX_SCD_F26 SFX_SCD_F27 |
|
32 | SFX_SCD_F28_BossHit | Stage/BossHit.wav |
33 | SFX_SCD_F29_Breathing | Stage/Breathing.wav |
34 | SFX_SCD_F30_LampPost | Global/LampPost.wav |
35 | SFX_SCD_F31_SpecialRing | Global/SpecialRing.wav |
36 | SFX_SCD_F32_Explosion | |
37 | SFX_SCD_F33_Buzzsaw | Stage/Buzzsaw.wav |
38 | SFX_SCD_F34_Electricity | Stage/Electricity.wav |
39 | SFX_SCD_F35_LargeBooster | Stage/LargeBooster.wav |
40 | SFX_SCD_F36_Impact1 | Stage/Impact1.wav |
41 | SFX_SCD_F37_Bumper2 | Stage/Bumper2.wav |
42 | SFX_SCD_F38_Drowning | Stage/Drowning.wav |
43 | SFX_SCD_F39_Spikes | Stage/Spikes.wav |
44 | SFX_SCD_F40_Fan | Stage/Fan.wav |
45 | SFX_SCD_F41_Blades | Stage/Blades.wav |
46 | SFX_SCD_F42_WingRotate | Stage/WingRotate.wav |
47 | SFX_SCD_F43_DoorClose | Stage/DoorClose.wav |
48 | SFX_SCD_F44_TimeUFO | Stage/TimeUFO.wav |
49 | SFX_SCD_F45 | |
50 | SFX_SCD_F46_MiniBumper | Stage/MiniBumper.wav |
51 | SFX_SCD_F47_Switch | Stage/Switch.wav |
52 | SFX_SCD_F48_Switch | |
53 | SFX_SCD_F49_AirAlert | Stage/AirAlert.wav |
54 | SFX_SCD_F50_Catch | Stage/Catch.wav |
55 | SFX_SCD_F51_SmallBooster SFX_SCD_F52_SmallBooster |
Stage/SmallBooster.wav |
56 | SFX_SCD_F53_ShrinkLaser | Stage/ShrinkLaser.wav |
57 | SFX_SCD_F54 | |
58 | SFX_SCD_F55 | |
59 | SFX_SCD_F56_SpecialWarp | Global/SpecialWarp.wav |
60 | SFX_SCD_F57_MSCharge | Stage/MSCharge.wav |
61 | SFX_SCD_F58_MSJet | Stage/MSJet.wav |
62 | SFX_SCD_F60 | |
63 | SFX_SCD_F61 | |
64 | SFX_SCD_F62_Launcher | Stage/Launcher.wav |
65 | SFX_SCD_F63 | |
66 | SFX_SCD_F64_MSElectric SFX_SCD_F65_MSElectric |
Stage/MSElectric.wav |
67 | SFX_SCD_F66 | |
68 | SFX_SCD_F67 | |
69 | SFX_SCD_F68 | |
70 | SFX_SCD_F69 | |
71 | SFX_SCD_F70 | |
72 | SFX_SCD_F71_ScoreChute | Stage/ScoreChute.wav |
73 | SFX_SCD_F72_TimeWarp | Global/TimeWarp.wav |
74 | SFX_SCD_F73_Achievement SFX_SCD_P04_1Up |
Global/Achievement.wav Global/1Up.wav |
75 | SFX_SCD_F74_BounceFloor | Stage/BounceFloor.wav |
76 | SFX_SCD_F75 | |
77 | SFX_SCD_F76 | |
78 | SFX_SCD_F77 | |
79 | SFX_SCD_F78 | |
80 | SFX_SCD_F79_DrownAlert | Stage/DrownAlert.wav |
81 | SFX_SCD_P00_Future | Global/Future.wav |
82 | SFX_SCD_P01_Past | Global/Past.wav |
83 | SFX_SCD_P08_MechStep | Stage/MechStep.wav |
84 | SFX_SCD_P09_Bumper | Stage/Bumper.wav |
85 | SFX_Plus_AM1_Hammer-Jump | Global/HammerJump.wav |
86 | SFX_Plus_AM2_Hammer-Attack | Global/HammerDash.wav |
87 | SFX_Plus_AM3_Hammer-Hit | Global/HammerHit.wav |
88 | SFX_Add00_DropDash | Global/DropDash.wav |
89 | SFX_RSDK_SCD_BackButton | Stage/BackButton.wav |
90 | RSDK-CD---Bomb | Stage/Bomb.wav |
91 | RSDK-CD---Flipper | Stage/Flipper.wav |
92 | RSDK-CD---GlassSmash | Stage/GlassSmash.wav |
93 | RSDK-CD---GrittyGround | Stage/GrittyGround.wav |
94 | RSDK-CD---HLaser | Stage/HLaser.wav |
95 | SFX_RSDK_SCD_MenuButton | Global/MenuButton.wav |
96 | RSDK-CD---ScoreAdd | Global/ScoreAdd.wav |
97 | SFX_RSDK_SCD_Select | Global/Select.wav |
98 | RSDK-CD---Shot2 | Stage/Shot2.wav |
Unused Entries¶
These entries exist in the RFL parameters but are duplicates of others or have no associated audio in the audio packs.
CRIWARE Audio Name | RSDK Filename |
---|---|
SFX_SCD_P03_OuttaHere | _Global/OuttaHere.wav |
SFX_SCD_P07_AmyCaptured | Stage/AmyCaptured.wav |
SFX_SCD_P06_Giggle | Stage/Giggle.wav |
Sonic 2 SFX (STH2_sfx.acb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | RSDK-2---Exit_SS | Stage/Exit_SS.wav |
1 | SFX_STH2_35_Ring SFX_STH2_4E_Ring |
Global/Ring.ogg |
2 | SFX_STH2_35_Ring SFX_STH2_4E_Ring |
Global/Ring.ogg |
3 | SFX_STH2_20_Jump | Global/Jump.ogg |
4 | SFX_STH2_21_StarPost | Global/StarPost.ogg |
5 | SFX_STH2_22_SpikesMove | Global/SpikesMove.ogg |
6 | SFX_STH2_23_Hurt | Global/Hurt.ogg |
7 | SFX_STH2_24_Skidding | Global/Skidding.ogg |
8 | SFX_STH2_28_Beep | Stage/Beep.wav |
9 | SFX_STH2_29 | |
10 | SFX_STH2_2A_WaterSplash | Stage/WaterSplash.wav |
11 | SFX_STH2_2B_Swish | Stage/Swish.wav |
12 | SFX_STH2_2C_BossHit | Stage/BossHit.wav |
13 | SFX_STH2_2D_Breathing | Stage/Breathing.wav |
14 | SFX_STH2_2E_SmallFireball | Stage/SmallFireball.wav |
15 | SFX_STH2_33_FlameThrower | Stage/FlameThrower.wav |
16 | SFX_STH2_34_Bumper | Stage/Bumper.wav |
17 | SFX_STH2_38 | |
18 | SFX_STH2_39_BlockBreak | Stage/BlockBreak.wav |
19 | SFX_STH2_3A | |
20 | SFX_STH2_3B_FlappingDoor | Stage/FlappingDoor.wav |
21 | SFX_STH2_3D_Crusher | Stage/Crusher.wav |
22 | SFX_STH2_3F_Continue | Global/Continue.ogg |
23 | SFX_STH2_41_Destroy | Global/Destroy.ogg |
24 | SFX_STH2_44_Explosion | Global/Explosion.ogg |
25 | SFX_STH2_47 | |
26 | SFX_STH2_48_FireDash | Global/FireDash.ogg |
27 | SFX_STH2_49_BonusPoints | Global/BonusPoints.ogg |
28 | SFX_STH2_4A_SpecialWarp | Global/SpecialWarp.ogg |
29 | SFX_STH2_50_BossSpark | Stage/BossSpark.wav |
30 | SFX_STH2_51_Catch | Global/Catch.ogg |
31 | SFX_STH2_52 | |
32 | SFX_STH2_54_GasPop | Stage/GasPop.wav |
33 | SFX_STH2_57_PlatCollide | Stage/PlatCollide.wav |
34 | SFX_STH2_58_TargetBumper | Stage/TargetBumper.wav |
35 | SFX_STH2_59_CNZBumper | Stage/CNZBumper.wav |
36 | SFX_STH2_5A_ChemJump | Stage/ChemJump.wav |
37 | SFX_STH2_5B_Sliding | Global/Sliding.ogg |
38 | SFX_STH2_5C_Thruster | Stage/Thruster.wav |
39 | SFX_STH2_5D_ArrowHit | Stage/ArrowHit.wav |
40 | SFX_STH2_5E_Helicopter | Stage/Helicopter.wav |
41 | SFX_STH2_5F_Transform | Global/Transform.ogg |
42 | SFX_STH2_61_Rumble | Stage/Rumble.wav |
43 | SFX_STH2_62_Plunger | Stage/Plunger.wav |
44 | SFX_STH2_63_Flipper | Stage/Flipper.wav |
45 | SFX_STH2_64_LiftTick | Stage/LiftTick.wav |
46 | SFX_STH2_65_Rustle | Stage/Rustle.wav |
47 | SFX_STH2_66_ChemSplash | Stage/ChemSplash.wav |
48 | SFX_STH2_67_DropBridge | Stage/DropBridge.wav |
49 | SFX_STH2_68_Landing | Global/Landing.ogg |
50 | SFX_STH2_69_DropBridge2 | Stage/DropBridge2.wav |
51 | SFX_STH2_6B_InstaShield | Stage/LaserSkim.wav |
52 | SFX_STH2_6C_Teleport | Global/Teleport.ogg |
53 | SFX_STH2_6D_Fail | Stage/Fail.wav |
54 | SFX_STH2_6E_Saw | Stage/Saw.wav |
55 | SFX_STH2_6F_MediumLaser | Stage/MediumLaser.wav |
56 | SFX_STH2_70_OilSlide | Stage/OilSlide.wav |
57 | SFX_STH2_25 | |
58 | SFX_STH2_26_Spike | Global/Spike.ogg |
59 | SFX_STH2_27_Twinkle | Stage/Twinkle.wav |
60 | SFX_STH2_2F_BlueShield | Global/BlueShield.ogg |
61 | SFX_STH2_30_Buzzsaw | Stage/Buzzsaw.wav |
62 | SFX_STH2_31_Electricity | Stage/Electricity.wav |
63 | SFX_STH2_32_Drowning | Stage/Drowning.wav |
64 | SFX_STH2_36_Spear | Stage/Spear.wav |
65 | SFX_STH2_37_LargeWall | Stage/LargeWall.wav |
66 | SFX_STH2_3C_Release | Global/Release.ogg |
67 | SFX_STH2_3E_Rolling | Global/Rolling.ogg |
68 | SFX_STH2_40_SlotMachine | Stage/SlotMachine.wav |
69 | SFX_STH2_42_DrownAlert | Stage/DrownAlert.wav |
70 | SFX_STH2_43_SpecialRing | Global/SpecialRing.ogg |
71 | SFX_STH2_45_ScoreTotal | Global/ScoreTotal.ogg |
72 | SFX_STH2_46_LoseRings | Global/LoseRings.ogg |
73 | SFX_STH2_4B_LedgeBreak | Stage/LedgeBreak.wav |
74 | SFX_STH2_4C_Spring | Global/Spring.ogg |
75 | SFX_STH2_4D_ButtonPress | Stage/ButtonPress.wav Global/ScoreAdd.ogg |
76 | SFX_STH2_4F_SignPost | Global/SignPost.ogg |
77 | SFX_STH2_53_SignPost2p | Global/SignPost2p.ogg |
78 | SFX_STH2_55_Clank | Stage/Clank.wav |
79 | SFX_STH2_56_Elevator | Stage/Elevator.wav |
80 | SFX_STH2_60_Charge | Global/Charge.ogg |
81 | SFX_STH2_6A_SmallLaser | Stage/SmallLaser.wav |
82 | S011_S3E_FireShield | Global/FireShield.ogg |
83 | S012_S3F_BubbleShield | Global/BubbleShield.ogg |
84 | S014_S41_LightningShield | Global/LightningShield.ogg |
85 | S015_S42_InstaShield | Global/InstaShield.ogg |
86 | S016_S43_FireDash | Global/FireDash.ogg |
87 | S017_S44_BubbleBounce | Global/BubbleBounce.ogg |
88 | S018_S45_LightningJump | Global/LightningJump.ogg |
89 | RSDK-2---Explosion3 | Stage/Explosion3.wav |
90 | RSDK-2---LaserCharge | Stage/LaserCharge.wav |
91 | RSDK-2---LargeLaser | Stage/LargeLaser.wav |
92 | RSDK-2---LaserSkim | |
93 | RSDK-2---HullClose | Stage/HullClose.wav |
94 | RSDK-2---Explosion2 | Stage/Explosion2.wav |
95 | RSDK-2---Flying | Global/Flying.ogg |
96 | RSDK-2---Tired | Global/Tired.ogg |
97 | SFX_Plus_AM1_Hammer-Jump | Global/HammerJump.wav |
98 | SFX_Plus_AM2_Hammer-Attack | Global/HammerDash.wav |
99 | SFX_Plus_AM3_Hammer-Hit | Global/HammerHit.wav |
100 | SFX_Add00_DropDash | Global/DropDash.wav |
101 | RSDK-2---BackButton | Global/BackButton.ogg |
102 | RSDK-2---MenuButton | Global/MenuButton.ogg |
103 | RSDK-2---Resume | Global/Resume.ogg |
104 | RSDK-2---Select | Global/Select.ogg |
105 | RSDK-2---Waterfall | Stage/Waterfall.wav |
106 | RSDK-2---Waterfall2 | Stage/Waterfall2.wav |
107 | RSDK-2---Horn1 | Stage/Horn1.wav |
108 | RSDK-2---Horn2 | Stage/Horn2.wav |
109 | RSDK-2---Horn3 | Stage/Horn3.wav |
110 | RSDK-2---Horn4 | Stage/Horn4.wav |
111 | RSDK-2---HornSweep | Stage/HornSweep.wav |
112 | RSDK-2---Impact1 | Stage/Impact1.wav |
113 | RSDK-2---Impact2 | Stage/Impact2.wav |
114 | RSDK-2---Launch | Stage/Launch.wav |
115 | RSDK-2---LoudHorn | Stage/LoudHorn.wav |
116 | RSDK-2---MachineMove | Stage/MachineMove.wav |
117 | RSDK-2---OctusShot | Stage/OctusShot.wav |
118 | RSDK-2---Rev | Stage/Rev.wav |
119 | RSDK-2---WaterGeyser | Stage/WaterGeyser.wav |
Unused Entries¶
These entries exist in the RFL parameters but are duplicates of others or have no associated audio in the audio packs.
CRIWARE Audio Name | RSDK Filename |
---|---|
_SE_Event | Global/Event.ogg |
SFX_STH2_6B_InstaShield | Global/InstaShield.ogg |
Sonic 3 & Knuckles SFX (STH3_sfx.acb)¶
ID | CRIWARE Audio Name | RSDK Filename |
---|---|---|
0 | RSDK-3-Global---Spring | Global/Spring.wav |
1 | RSDK-3-Special---Emerald | Special/Emerald.wav |
2 | RSDK-3-Global---Transform | Global/Transform.wav |
3 | S001_S33_Ring S001_S34_Ring |
Global/Ring.wav |
4 | S001_S33_Ring S001_S34_Ring |
Global/Ring.wav |
5 | S002_S35_Hurt | Global/Hurt.wav |
6 | S003_S36_Skidding | Global/Skidding.wav |
7 | S004_S37_Spike | Global/Spike.wav |
8 | S005_S38_Breathe | Stage/Breathe.wav |
9 | S006_S39_Splash | Stage/Splash.wav |
10 | S007_S3A_BlueShield | Global/BlueShield.wav |
11 | S008_S3B_Drown | Stage/Drown.wav |
12 | S009_S3C_Roll | Global/Roll.wav |
13 | S010_S3D_Destroy | Global/Destroy.wav |
14 | S011_S3E_FireShield | Global/FireShield.wav |
15 | S012_S3F_BubbleShield | Global/BubbleShield.wav |
16 | S013_S40_ | |
17 | S014_S41_LightningShield | Global/LightningShield.wav |
18 | S015_S42_InstaShield | Global/InstaShield.wav |
19 | S016_S43_FireDash | Global/FireDash.wav |
20 | S017_S44_BubbleBounce | Global/BubbleBounce.wav |
21 | S018_S45_LightningJump | Global/LightningJump.wav |
22 | S019_S46_Recovery | Global/Recovery.wav |
23 | S020_S47_SandPillar | 3K_SPZ/SandPillar.wav |
24 | S021_S48_Huff | Stage/Huff.wav |
25 | S022_S49_Impact5 | Stage/Impact5.wav |
26 | S023_S4A_Grab S023_S4A_Grab_1 |
Global/Grab.wav |
27 | S024_S4B_Splash3 | Stage/Splash3.wav |
28 | S025_S4C_Land S025_S4C_Land_1 |
Global/Land.wav |
29 | S026_S4D_Shot | Stage/Shot.wav |
30 | S027_S4E_Explosion3 | Stage/Explosion3.wav |
31 | S028_S4F_SmallFlame | Stage/SmallFlame.wav |
32 | S029_S50_MachineActivate | Stage/MachineActivate.wav |
33 | S030_S51_Drop | Stage/Drop.wav |
34 | S031_S52_SpikesMove3 | Global/SpikesMove3.wav |
35 | S032_S53_Charge | Stage/Charge.wav |
36 | S033_S54_BigLaser | Stage/BigLaser.wav |
37 | S034_S55_PlatformTrack | 3K_SPZ/PlatformTrack.wav |
38 | S035_S56_ | |
39 | S036_S57_WaterGush | 3K_HCZ/WaterGush.wav |
40 | S037_S58_Clack2 | Stage/Clack2.wav |
41 | S038_S59_LedgeBreak3 | Stage/LedgeBreak3.wav |
42 | S039_S5A_ | Stage/Rev.wav |
43 | S040_S5B_Button | Stage/Button.wav |
44 | S041_S5C_MechaSpark | 3K_SSZ/MechaSpark.wav |
45 | S042_S5D_Impact3 | Stage/Impact3.wav |
46 | S043_S5E_LaserFire | Stage/LaserFire.wav |
47 | S044_S5F_Impact4 | Stage/Impact4.wav |
48 | S045_S60_FlyAway | 3K_MGZ/FlyAway.wav |
49 | S046_S61_ThunkThunk | Stage/ThunkThunk.wav |
50 | S047_S62_Jump | Global/Jump.wav |
51 | S048_S63_StarPost | Global/StarPost.wav |
52 | S049_S64_PulleyGrab | 3K_MGZ/PulleyGrab.wav |
53 | S050_S65_BlueSphere | Special/BlueSphere.wav |
54 | S051_S66_SSJettison | Special/SSJettison.wav |
55 | S052_S67_Push | Global/Push.wav |
56 | S053_S68_Event | Special/Event.wav |
57 | S054_S69_Push | Stage/Push.wav |
58 | S055_S6A_SSExit | Special/SSExit.wav |
59 | S056_S6B_SSRotate | Special/SSRotate.wav |
60 | S057_S6C_Splash | Stage/Splash2.wav |
61 | S058_S6D_Clack4 | Stage/Clack4.wav |
62 | S059_S6E_BossHit | Stage/BossHit.wav |
63 | S060_S6F_RumbleShort_RumbleEnd | Stage/RumbleShort.wav |
64 | S061_S70_Fireball | Stage/Fireball.wav |
65 | S062_S71_ | |
66 | S063_S72_Rotate | Stage/Rotate.wav |
67 | S064_S73_Elevator | Stage/Elevator.wav |
68 | S065_S74_Repel | Stage/Repel.wav |
69 | S066_S75_PlatformInflate | 3K_CNZ/PlatformInflate.wav |
70 | S067_S76_TrapDoor | 3K_CNZ/TrapDoor.wav |
71 | S068_S77_BalloonPop | Stage/BalloonPop.wav |
72 | S069_S78_Zap | Stage/Zap.wav |
73 | S070_S79_Sparks | 3K_CNZ/Sparks.wav |
74 | S071_S7A_Emerge | 3K_LRZ/Emerge.wav |
75 | S072_S7B_Bumper3 | Stage/Bumper3.wav |
76 | S073_S7C_Chain | Stage/Chain.wav |
77 | S074_S7D_ | |
78 | S075_S7E_Slide S075_S7E_Slide_1 |
Global/Slide.wav |
79 | S076_S7F_FrostBlower | 3K_ICZ/FrostBlower.wav |
80 | S077_S80_Freeze | 3K_ICZ/Freeze.wav |
81 | S078_S81_CannonFire | Stage/CannonFire.wav |
82 | S079_S82_Puff | Stage/Puff.wav |
83 | S080_S83_BridgeExplode | Stage/BridgeExplode.wav |
84 | S081_S84_ | |
85 | S082_S85_ | |
86 | S083_S86_Alarm | 3K_LBZ/Alarm.wav |
87 | S084_S87_Bounce | Stage/Bounce.wav |
88 | S085_S88_Hoist | 3K_MHZ/Hoist.wav |
89 | S086_S89_Blip | 3K_MHZ/Blip.wav |
90 | S087_S8A_Vanish | Stage/Vanish.wav |
91 | S088_S8B_Chop | 3K_MHZ/Chop.wav |
92 | S089_S8C_Strain | Stage/Strain.wav |
93 | S090_S8D_ | |
94 | S091_S8E_WheelSpin | 3K_MGZ/WheelSpin.wav |
95 | S092_S8F_Open | Stage/Open.wav |
96 | S093_S90_DoorReturn | 3K_SPZ/DoorReturn.wav |
97 | S094_S91_HullClose | Stage/HullClose.wav |
98 | S095_S92_Hyudoro | 3K_SPZ/Hyudoro.wav |
99 | S096_S93_Assemble | Stage/Assemble.wav |
100 | S097_S94_Shift | Stage/Shift.wav |
101 | S098_S95_Rise | 3K_LRZ/Rise.wav |
102 | S099_S96_Impact2 | Stage/Impact2.wav |
103 | S100_S97_Mist | 3K_LRZ/Mist.wav |
104 | S101_S98_Shoot | Stage/Shoot.wav |
105 | S102_S99_ | |
106 | S103_S9A_Clack3 | Stage/Clack3.wav |
107 | S104_S9B_Impact6 | Stage/Impact6.wav |
108 | S105_S9C_SuperEmerald | Stage/SuperEmerald.wav |
109 | S106_S9D_Targeting1 | Stage/Targeting1.wav |
110 | S107_S9E_Whack | Stage/Whack.wav |
111 | S108_S9F_Transform2 | Global/Transform2.wav |
112 | S109_SA0_RocketJet | Stage/RocketJet.wav |
113 | S110_SA1_ | |
114 | S111_SA2_Launch | Stage/Launch.wav |
115 | S112_SA3_Extend | Stage/Extend.wav |
116 | S113_SA4_PowerUp | Stage/PowerUp.wav |
117 | S114_SA5_ | |
118 | S115_SA6_Kshink | Stage/Kshink.wav |
119 | S116_SA7_Beep3 | |
120 | S117_SA8_LaserSweep | Stage/LaserSweep.wav |
121 | S118_SA9_Warning | Stage/Warning.wav |
122 | S119_SAA_Bumper | Stage/Bumper.wav |
123 | S120_SAB_Charge | Global/Charge.wav |
124 | S121_SAC_Continue | Special/Continue.wav |
125 | S122_SAD_Beep4 | Stage/Beep4.wav |
126 | S123_SAE_Flipper | Stage/Flipper.wav |
127 | S124_SAF_SpecialWarp | Global/SpecialWarp.wav |
128 | S125_SB0_ScoreTotal | Global/ScoreTotal.wav |
129 | S126_SB1_Spring3 | Global/Spring3.wav |
130 | S127_SB2_Fail | Global/Fail.wav |
131 | S128_SB3_SpecialRing | Global/SpecialRing.wav |
132 | S129_SB4_Explosion2 | Stage/Explosion2.wav |
133 | S130_SB5_ | |
134 | S131_SB6_Release | Global/Release.wav |
135 | S132_SB7_SlotMachine | Stage/SlotMachine.wav |
136 | S133_SB8_Twinkle | Global/Twinkle.wav |
137 | S134_SB9_LoseRings | Global/LoseRings.wav |
138 | S135_SBA_Flying | Global/Flying.wav |
139 | S136_SBB_Tired | Global/Tired.wav |
140 | S137_SBC_Waterfall | Stage/Waterfall.wav |
141 | S138_SBD_Airship | Stage/Airship.wav |
142 | S139_SBE_Siren | Stage/Siren.wav |
143 | S140_SBF_Wash | 3K_HCZ/Wash.wav |
144 | S141_SC0_LargeFan | 3K_HCZ/LargeFan.wav |
145 | S142_SC1_SmallFan | 3K_HCZ/SmallFan.wav |
146 | S143_SC2_Flame2 | Stage/Flame2.wav |
147 | S144_SC3_Hover3 | Stage/Hover3.wav |
148 | S145_SC4_Laser | 3K_DEZ/Laser.wav |
149 | S146_SC5_LaserReleasewav | 3K_DEZ/LaserRelease.wav |
150 | S147_SC6_Hover_Hover2 | Stage/Hover.wav Stage/Hover2.wav |
151 | S148_SC7_CannonTurn | 3K_CNZ/CannonTurn.wav |
152 | S149_SC8_SnowSlide | 3K_ICZ/SnowSlide.wav |
153 | S150_SC9_Flail | Stage/Flail.wav |
154 | S151_SCA_Brip | Stage/Brip.wav |
155 | S152_SCB_Rumble | Stage/Rumble.wav |
156 | S153_SCC_Drill_DrillEnd_DrillShort | Stage/Drill.wav Stage/DrillWarble.wav |
157 | S154_SCD_TakeOff | Stage/TakeOff.wav |
158 | S155_SCE_AirFlow | Stage/Airflow.wav |
159 | S156_SCF_ | |
160 | S157_SD0_EggMobile | Stage/EggMobile.wav |
161 | S158_SD1_ | |
162 | S159_SD2_Unravel | Stage/Unravel.wav |
163 | S160_SD3_DeathEggRise | 3K_SSZ/DeathEggRise.wav |
164 | S161_SD4_Engine | 3K_DEZ/Engine.wav |
165 | S162_SD5_Lava | Stage/Lava.wav |
166 | S163_SD6_ | |
167 | S164_SD7_Pulley | Stage/Pulley.wav |
168 | S165_SD8_ | |
169 | S166_SD9_Magnet | Stage/Magnet.wav |
170 | S167_SDA_Gust | 3K_MHZ/Gust.wav |
171 | S168_SDB_Skim | 3K_HCZ/Skim.wav |
172 | SFX_Plus_AM4_Hammer-Throw | Global/HammerThrow.wav |
173 | SFX_Plus_AM1_Hammer-Jump | Global/HammerJump.wav |
174 | SFX_Plus_AM2_Hammer-Attack | Global/HammerDash.wav |
175 | SFX_Plus_AM3_Hammer-Hit | Global/HammerHit.wav |
176 | SFX_Add00_DropDash | Global/DropDash.wav |
177 | RSDK-3---Charge | |
178 | RSDK-3---Clack | Stage/Clack.wav |
179 | RSDK-3---DrillEnd | Stage/DrillEnd.wav |
180 | RSDK-3---DrillWarble | |
181 | RSDK-3---LRZ-Shatter | 3K_LRZ/Shatter.wav |
182 | RSDK-3---Siren | |
183 | RSDK-3---Swing | Stage/Swing.wav |
184 | RSDK-3-CNZ---CannonTurn1 | 3K_CNZ/CannonTurn1.wav |
185 | RSDK-3-CNZ---CannonTurn2 | 3K_CNZ/CannonTurn2.wav |
186 | RSDK-3-CNZ---CannonTurnOG | 3K_CNZ/CannonTurnOG.wav |
187 | RSDK-3-Global---ChargeOld | Global/ChargeOld.wav |
188 | RSDK-3-Global---HyperRing | Global/HyperRing.wav |
189 | RSDK-3-Global---MenuAccept | Global/MenuAccept.wav |
190 | RSDK-3-Global---MenuBleep | Global/MenuBleep.wav |
191 | RSDK-3-Global---MenuWoosh | Global/MenuWoosh.wav |
192 | RSDK-3-Global---PeelCharge | Global/PeelCharge.wav |
193 | RSDK-3-Global---PeelRelease | Global/PeelRelease.wav |
194 | RSDK-3-Global---ScoreAdd | Global/ScoreAdd.wav |
195 | RSDK-3-Global---SignPost | Global/SignPost.wav |
196 | RSDK-3-Global---SignPost2p | Global/SignPost2p.wav |
197 | RSDK-3-Global---SpikesMove | Global/SpikesMove.wav |
198 | RSDK-3-Global---Swap | Global/Swap.wav |
199 | RSDK-3-Global---SwapFail | Global/SwapFail.wav |
200 | RSDK-3-Global---Teleport | Global/Teleport.wav |
201 | RSDK-3-Global---Warp | Global/Warp.wav |
202 | RSDK-3-HCZ---Whirlpool | 3K_HCZ/Whirlpool.wav |
203 | RSDK-3-ICZ---PenPenSlide | 3K_ICZ/PenPenSlide.wav |
204 | RSDK-3-LRZ---Turbine | 3K_LRZ/Turbine.wav |
205 | RSDK-3-Special---GrittyGround | Special/GrittyGround.wav |
206 | RSDK-3-Stage---Beep | Stage/Beep2.wav |
207 | RSDK-3-Stage---Beep2 | Stage/Beep3.wav |
208 | RSDK-3-Stage---Bloop | Stage/Bloop.wav |
209 | RSDK-3-Stage---Bumper2 | Stage/Bumper2.wav |
210 | RSDK-3-Stage---Button2 | Stage/Button2.wav |
211 | RSDK-3-Stage---BuzzSaw | Stage/BuzzSaw.wav |
212 | RSDK-3-Stage---Chopper | Stage/Chopper.wav |
213 | RSDK-3-Stage---Clacker | Stage/Clacker.wav |
214 | RSDK-3-Stage---Clang | Stage/Clang.wav |
215 | RSDK-3-Stage---Clang2 | Stage/Clang2.wav |
216 | RSDK-3-Stage---Click | Stage/Click.wav |
217 | RSDK-3-Stage---Click2 | Stage/Click2.wav |
218 | RSDK-3-Stage---DBridgeOpen | Stage/DBridgeOpen.wav |
219 | RSDK-3-Stage---DBridgeStop | Stage/DBridgeStop.wav |
220 | RSDK-3-Stage---DrillShort | Stage/DrillShort.wav |
221 | RSDK-3-Stage---DrownAlert | Stage/DrownAlert.wav |
222 | RSDK-3-Stage---ElecCharge | Stage/ElecCharge.wav |
223 | RSDK-3-Stage---ElecPulse | Stage/ElecPulse.wav |
224 | RSDK-3-Stage---Electrify | Stage/Electrify.wav |
225 | RSDK-3-Stage---Electrify2 | Stage/Electrify2.wav |
226 | RSDK-3-Stage---Explosion | Stage/Explosion.wav |
227 | RSDK-3-Stage---Explosion4 | Stage/Explosion4.wav |
228 | RSDK-3-Stage---Fall | Stage/Fall.wav |
229 | RSDK-3-Stage---FallL | Stage/FallL.wav |
230 | RSDK-3-Stage---FallR | Stage/FallR.wav |
231 | RSDK-3-Stage---Flame | Stage/Flame.wav |
232 | RSDK-3-Stage---Flap | Stage/Flap.wav |
233 | RSDK-3-Stage---Flip | Stage/Flip.wav |
234 | RSDK-3-Stage---GasPop | Stage/GasPop.wav |
235 | RSDK-3-Stage---GoodFuture | Stage/GoodFuture.wav |
236 | RSDK-3-Stage---HangPointRise | Stage/HangPointRise.wav |
237 | RSDK-3-Stage---Hover2 | |
238 | RSDK-3-Stage---Hover4 | Stage/Hover4.wav |
239 | RSDK-3-Stage---Jump2 | Stage/Jump2.wav |
240 | RSDK-3-Stage---Landing | Stage/Landing.wav |
241 | RSDK-3-Stage---LargeWall | Stage/LargeWall.wav |
242 | RSDK-3-Stage---LedgeBreak | Stage/LedgeBreak.wav |
243 | RSDK-3-Stage---LedgeBreak2 | Stage/LedgeBreak2.wav |
244 | RSDK-3-Stage---LightSlide | Stage/LightSlide.wav |
245 | RSDK-3-Stage---PimPom | Stage/PimPom.wav |
246 | RSDK-3-Stage---Pon | Stage/Pon.wav |
247 | RSDK-3-Stage---Retract | Stage/Retract.wav |
248 | RSDK-3-Stage---Rev | |
249 | RSDK-3-Stage---RumbleEnd | Stage/RumbleEnd.wav |
250 | RSDK-3-Stage---Sega | Stage/Sega.wav |
251 | RSDK-3-Stage---Sharp | Stage/Sharp.wav |
252 | RSDK-3-Stage---SpeedBooster | Stage/SpeedBooster.wav |
253 | RSDK-3-Stage---Tilt | Stage/Tilt.wav |
254 | RSDK-3-Stage---TubeSpin | Stage/TubeSpin.wav |
255 | RSDK-3-Stage---TubeTravel | Stage/TubeTravel.wav |
256 | RSDK-3-Stage---Wall | Stage/Wall.wav |
257 | RSDK-3-Stage---Waterfall2 | Stage/Waterfall2.wav |
258 | RSDK-3-Stage---WaterfallLoop | Stage/WaterfallLoop.wav |
259 | RSDK-3-Stage---Wind | Stage/Wind.wav |
260 | RSDK-3-Tube---Exit | Tube/Exit.wav |
261 | RSDK-3-Tube---Spin | Tube/Spin.wav |
262 | RSDK-3-Tube---Travel | Tube/Travel.wav |
Unused Entries¶
These entries exist in the RFL parameters but are duplicates of others or have no associated audio in the audio packs.
CRIWARE Audio Name | RSDK Filename |
---|---|
RSDK-3-Global---MightyDeflect | Global/MightyDeflect.wav |
RSDK-3-Global---MightyDrill | Global/MightyDrill.wav |
RSDK-3-Global---MightyLand | Global/MightyLand.wav |
RSDK-3-Global---MightyUnspin | Global/MightyUnspin.wav |
RSDK-3-Global---OuttaHere | Global/OuttaHere.wav |
RSDK-3-Global---RayDive | Global/RayDive.wav |
RSDK-3-Global---RaySwoop | Global/RaySwoop.wav |
_SE_Stage_Beep | Stage/Beep.wav |
-
The jingles for 1UPs in Sonic 1 & 2 use an RSDK filename of simply
1up
. To get around issues involving the jingles being music in CRIWARE but sound effects in RSDK, the SFX RFL parameters include am_music
field that allows playing a song by audio name while playing a sound effect, which the_SE_1Up
entries do by setting their music fields to1up
. For the sake of clarity, these tables list the actual sound effect filenames instead. ↩↩ -
The jingles for obtaining a Chaos Emerald in Sonic 1 & 2 use an RSDK filename of simply
emerald
, similar to the1up
entries.1 The_SE_Emerald
sound effect parameter entries set theirm_music
fields toemerald
. For the sake of clarity, these tables list the actual sound effect filenames instead. ↩