Setting Up the Decompiled RSDKv5 Shaders¶
Note
This guide assumes you have already set up the RSDKv5 decompilation.
Getting the Shaders¶
Tip
If you've manually built the RSDKv5 and/or Sonic Mania decompilations, you should already have the RSDKv5-Decompilation
repository cloned on your device (if you cloned Sonic-Mania-Decompilation
, the engine is located in dependencies/RSDKv5
). Assuming you haven't deleted the repository, you can skip to Installing the Shaders.
Go to the RSDKv5 Decompilation GitHub repository and download the master branch by clicking the green Code
button, then selecting Download ZIP
in the drop-down menu. Extract the downloaded ZIP file.
Installing the Shaders¶
Create a folder named mods
in the decompilation directory, if one doesn't exist.
Create a folder named GLShaders
in mods
.
Create a file named mod.ini
in GLShaders
, then copy the following text into it:
Create a folder named Data
in GLShaders
.
In your cloned/downloaded RSDKv5-Decompilation
repository, open the RSDKv5
folder, then copy the Shaders
folder in it into GLShaders' Data
folder.
From here, you can enable the mod using the mod loader to use the shaders.